I joined in February too, when things were much more active. At present, the Cavern is pretty empty. The number of names in our Bevin roll, (69 members), only makes the emptiness of the Bevin more demoralizing. The fact remains, however, that no new content has been added to the game since, what, 2008? Like the herds in Disney's "Lion King", the cutting edge explorers among us have largely moved on.
Players create new avatars and replay the adventure, they meet in large groups in the Deep City, without regard for Bevin or prior affiliation, they have problems with griefers disrupting meeting circles and put the populated Bevins on "Private" to keep them out, thereby promoting the mistaken appearance that the game is far emptier than it is.
The greater games seem to be those of Cavern Skydivers, climbing to places most of us have never been, Bevin founders, creating spaces and imager displays few see, and Switchers, playing the social environment from multiple directions with multiple avatars. Those seeking new content have gone to Guild of Writers' "URU: Deep Island" shard for new fan-generated Ages. I probably will too, when I upgrade my computer to support it, (can't spare the hard drive space yet, it's about a 9GB install).
A few months ago, I diverted a Door Run Team through Myss Terrie's Bevin Eder Tsogal when the GoG Tsogal #5 cloth wasn't working. I told the caller I'd bring Myss Terrie's Bevin up in Nexus. She replied that she didn't think Myss Terrie's still existed, sort of a myth, or a piece of forgotten history. I did it again last night, except that it was already up in Nexus, and I didn't have to switch avatars for timely action.
I have convinced one of the Bevin discussion groups to meet in the Deep City Palace Rotunda more often, so that newbies can see that the game isn't dead, but they're keeping their Bevin on lockdown for the foreseeable future, because troublemakers seem attracted by population numbers in Nexus.
I'd like it if our "Guides" section could be expanded to include some of the more challenging stuff, like crashing the train in Er'cana, levitating over the falls in Ahnonay, stuff that typically gets made into marker missions for the veteran players. I'd certainly like to know what the rest of you think of my entry on Pellet Point Production strategies.
Just bear in mind that if you can get six or more players into a public Bevin together for any period of time, that you will attract visitors, and joiners if there's a decent discussion going.