I had one avatar in each guild, but GoW is the only one in which I (as Inanna) have been active. The bottom line in all theatricals (and MOUL is a play of sorts) is: "if it ain't on the page, it ain't on the stage." I do not know how to use Blender. I looked at it and ran in terror. I am not a techie. I am a concept writer. There was a time when I worked as a concept writer for a computer game computer (failed dot com of the 90s) so I know some of what goes into making a non-linear story work.
)Definition: A concept writer is the one who comes up with the story, back-story, characters and dialog along with detailed descriptions of every aspect of the game.)Beyond concept each age requires graphics, music and 3D rendering. Most of us will only have one of the talents necessary, but I do not want to see anyone shut out because s/he can not do it all. I have always felt that the best means of creating an age is a team consisting of a concept writer, an artist, and a techie.
La Casa is an attempt at creating an "age" -- if by age we mean a place to explore and secrets to reveal. I think ms. isis and I have gained valuable insights into the process which I hope we can translate to MOUL, but there is so much more to learn.
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Myss Terrie
Those who do not learn the lessons of history
should avoid time-travel